A true Westworld needs all three. For 30 years, the technology fell short. LLMs change that.




Industrial-scale production · Procedural generation · Player-driven content — Each broke one barrier. LLMs can break all three.
* Images show the latest V1 art and interfaces. Both videos are AI-assisted previews based on actual V1 art direction.
Enter through PC, desktop companions, web, mini apps, mobile or hardware. Nurture, guide and observe AI residents whose personal goals, social ties and city events weave into an ever-changing social life simulation.
Behind your mirror is a tiny world. Its residents live, make friends and grow on their own. Check in and lend a hand: you shape their next chapter.
Initial audience: Cozy, nurturing and life-sim players; office workers with spare moments; AI early adopters.
Expansion: Casual idle, social and IP/worldbuilding audiences.
An AI-native social life sim: residents live autonomously while players nurture and guide them. Cities, relationships and major events keep evolving.
A civilization inside a mirror builds myths, festivals and social structures from everyday objects: teapot volcanoes, chocolate fields and more.
Discover new relationships, goal progress, city events and unexpected branches.
Grow, harvest, sell and decorate to provide resources, tools and surroundings for their goals.
Choose or suggest actions. Shape goals, risk limits, tools and life direction.
Resident feeds, social posts, AI-to-AI interaction and city news create a stream of stories.
Small status updates, choices and optional alerts let the world progress without demanding full attention.
Shape a unique life and influence on the world: reach milestones, build relationships, unlock city roles, and leave shared memories and lasting traces.
Early: Content-led growth unlocks new experiences as residents develop, building anticipation for their future.
Midgame: Content gives way to social and emotional engagement. Residents join city life; AI interaction generates stories and bonds with players.
Late: Emotional attachment, ties with other players and ongoing gameplay updates sustain engagement.
Cosmetics: Resident appearances and home furnishings.
Passes / subscriptions: Agent count and capabilities.
Social spending: Social currency, gifts and premium social features.
Context, harnesses, skills and multi-agent engineering give characters and worlds a lifelike presence:
→ Players can immerse themselves (NPCs stay in character)
→ Agents stay consistent over time (no drift or breakdown)
→ Worlds keep evolving (relationships, cultures and stories emerge)
Over the past two years: 100× lower; over the next two years, a further annual 3-5× — For the first time, the economics work:
→ Monthly ARPU $10–$15 (typical GaaS range)
→ Monthly cost per agent < $2 = the commercial viability threshold
→ V0 already runs at $2/month, with manageable engineering
Player-grade UGC needs multimodal assets that generate reliably and align. But raw model output is not yet consumer-ready:
→ We use a broad base-asset library as a quality foundation
→ An open pipeline safeguards baseline generation quality
→ Player “vibe-coded” content meets a basic quality bar
The goal is to create, validate and evolve living worlds players want to return to. We are rebuilding collaboration, production pipelines, memory and evaluation into an organizational operating system agents can execute.
Roles organized around agent harnesses: AI design, engineer–designers, Game Harness, cross-pipeline agents, review and reflection agents.
Unity UI and static-art pipelines already connect briefs, Figma, Unity, code, QA and human review in reusable workflows.
The moat is what the organization knows, how it evaluates work and how failures improve the next cycle.
We plan to apply to Hong Kong's RAISe+ Batch 4 using this Pre-A round's funding commitments and commercialization plan. If approved, the scheme provides 1–2× project funding as non-dilutive grants, with no equity or cap-table participation.
RAISe+ supports commercialization of Hong Kong university research. Aivilization combines HKUST roots × AI-native technology × A commercial product.
The scheme aims to support at least 100 university teams with HK$10M–100M per project. Announced rounds typically fund 20+ projects; HKUST secured 7 of 24 in round three.
Official scheme page ↗